(part of MIT Mobile Experience Lab.)
This is an exercise in designing artifacts that would not only remind our responsibilities towards each other and to the environment but also help us to actually have an impact in social change as a result of our behavior.
A series of distributed outlets manage the consumption of energy in the household buy allowing users to consume electricity when it is cheaper.
If you are in a hurry and need to iron your shirt "Now," it is fine, you can use the device right away. However, if you can wait for 1 hr until the electricity gets cheaper, you can save about 2 dollars which you can use for spending in good social causes (e.g., savings collected in a bank account, transferred into your favorite NGO, etc.).
Specific Project Role:
Concept and interaction design.
Software and hardware design (with Natalie Chung).
More Pictures:
Concept & Interaction Scenario (pdf)
Prototype
Implementation Detail
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